About the Project
The Inner Intel Project is a crowdfunded research project run by the Visual Cognitions Lab out of the University of British Columbia in Vancouver BC, Canada.
UBC Visual Cognition Lab
3204-2136 West Mall
Vancouver, BC V6T 1Z4
'You Know More Than You Think'
The Inner Intelligence Project is a research project from the University of Brtiish Columbia attempting to use Ouija boards as a window into our subconscious.
The Inner Intelligence Project is the first research project out of the University of Brtitish Columbia to attempt a newly discovered method of funding research: Crowdfunding. Using the crowdfunding website MIcroryza.com, our project is looking to fund pioneering new research to explore the subconscious with a centuries old parlor game: Ouija boards.
The Visual Cognition Lab’s latest research is blazing trails in more than one way. The research, dubbed the Inner Intelligence Project, has become the first research project out of the University of British Columbia to attempt to crowdfund their research. Using the crowdfunding site Microryza.com, the project is seeking to raise funds to continue their pioneering new research into the subconscious, using a tool which most people wouldn’t ever expect science to take seriously: Ouija boards. When playing the Ouija game, the players subconsciously answer questions, giving researchers a perfect opportunity to peek into a person's subconscious.
Inner Intelligence Project Media Kit
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About our Research
We published our first study in the journal Consciousness and Cognition in June 2012
In that study, we used the Ouija game to trick players into answering general knowledge questions unconsciously
Ouija movements are caused by a phenomenon known as Ideomotor movements, a phenomenon which has been known to psychology for decades
If these movements were caused by our subconscious, then we have found a great opportunity to study the subconscious directly, and to ask it questions in a research setting
We told subjects that they would be playing the ouija game with another player, thereby triggering the ideomotor effect (which requires players to believe someone else is moving the Ouija with them)
We then instructed the subject to wear blindfolds, and once they had them on, the second player would stop playing the game with them and instead let the subject move the Ouija to answer questions as the only player.
The illusion of a second player was enough for participants to continue to believe someone else was moving the Ouija and answer a series of yes-or-no general knowledge questions
We found that participants knew the answer to more questions when answering this way than if they were in a normal state, answering them on a computer (average accuracy went from 50%, the expected accuracy when guessing on a yes-or-no question, to almost 65% when playing Ouija, an accuracy well above chance)
We used this result to show that:
Ouijas did express subconscious knowledge and were directed by some subconscious mechanism
This subconscious mechanism we discovered held a secret database of information that wasn't available to our conscious mind, but we still carried it around with us
Regardless of what we believe about ourselves, our subconscious is smarter than our conscious mind, showing that we are all, in fact, smarter then we think
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